Whenever a programmer approaches a new project they are presented with only one thing. That thing lacks any substance, and can perform no action. Yet from nothing a programmer can create pretty much anything they can imagine.
A Dragon Attacks Nashkel!
Having defeated the banshee that Jet’Laya’s sister became, the Troupe now looks to plan their next move. With their new ally, they now look back toward the Iron Throne, and toward Baldur’s Gate. Do they press forward on their mission of vengeance, or is something else waiting to distract them?
Neak Pean: The Water Temple
Perhaps the most spectacular island temple in the area, this temple of healing is surrounded by a large moat that needs to be crossed by bridge before you can reach the inner shrine. This was certainly a highlight of my second day exploring Khmer temples near Siem Reap.
Life is Strange: Chapter 1
I played the first chapter of Life is Strange and ended up doing something I swore I wouldn’t do when I started this project: I bought a new game.
Don’t Land on Solid Blocks
I noticed a problem when testing some refactors and new features last week. Buckeye Butterflies would die if they landed on Melons. Obviously this wasn’t intended – the extra landing blocks are meant to be where Butterflies thrive, not where they die.
No One Wrote this Article
When I was younger and learning about game design, one phrase got stuck in my head. “Under the sun there is no new thing.” Is that true? Is everything just a remix of old ideas? Is it actually possible to create something completely new?
The Battle with the Banshee
After a defeat by the Banshee that was once Jet’Laya’s sister, Aegon and the Troupe retreat to the Friendly Arm Inn to recover and regroup.
Ta Som: Temple of Solitude
Ta Som is a small island temple that has, like Ta Prohm, been overrun by nature. It’s one of the smaller temples I visited on my second day of exploring. As such, it was also one of the quietest temples in the area.
I Need to Buy Me a Gamepad
When you start playing Crumble, one of the first things the game does is to recommend that you use a gamepad. Despite this, I played through the whole game using keyboard and mouse. After achieving this amazing feat, I’m beginning to regret this decision.
Refactoring Butterfly Behaviour
I’ve spent much of this week refactoring butterfly behaviour, improving their AI and optimising the Butterfly Data. I’m aiming to have a better foundation before adding new features, and to solve a few of the issues I’ve had when adding new butterflies in the past.
