Let’s Play: Baldur’s Gate

I play a heavily modded version of the Baldur’s Gate Trilogy to see how crazy things get.



The Barbarian and the Thief

After battling through scores of undead, the Troupe learns of a necromancer that has taken residence in the nearby school ruins. Joined by Recorder, a gnome loremaster, they make their way to the ruins to find the necromancer and save her companions.

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Through the Undead Plains

An encounter with a halfling trickster has made Aegon question his ability to make decisions, and whether he should continue to lead the Troupe. They are now travelling through rocky plains soaked in the blood of a Celestial that saved humanity, continuing on their way to the Firewine Bridge Ruins.

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The Celestial’s Sacrifice

On their way to the Firewine Bridge Ruins, the Troupe found a cave haunted by the ghost of Torqion. Aegon promised to obtain a “Vampiric Sword” to free the ghost from its curse. They now continue on their way to the Ruins, seeking treasures and curses alike.

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Taking a Break in Beregost

The Troupe visits High Hedge, hoping to gain some arcane insight on their way to Beregost. They seek out the Firewine Bridge Ruins, to follow up on Charleston Nib’s excavation of Kozah’s ancient society. Perhaps some of Thalantyr’s knowledge could help them on their journey.

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The Perils Near High Hedge

The mist clings to the Wilderness Lake’s edge as the Troupe presses onward toward the Firewine Bridge Ruins. Their mood is lighter after helping Drizzt Do’Urden clear the area of hungry gnoll infestation. But tension still lingers in the air.

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The Dark Elf and the Gnolls

After Rose stole the Idol of Kozah from an ancient ruin, the Troupe were forced to defeat the undead Doom Guards cursed to protect the Idol. Having gained a taste for exploring ancient ruins, the Troupe has decided to make their way toward the Firewine Bridge to the east.

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The Folly of Charleston Nib

Having saved Captain Brage from the curse of his sword, the Troupe buys some new boots from Nashkel’s resident svirfneblin. They now return to the wilderness in search of the Cloakwood once again. But the wilds are often full of unexpected dangers.

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The Curse of Captain Brage

The Troupe, having explored the border between the Sword Coast and Amn, now make their way to the north. Ogres and gibberlings may be dead, but there are still bandits prowling the area. North will lead them to the Cloakwood, and to Tazok, the leader of the bandits.

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