Let’s Play: Baldur’s Gate

I play a heavily modded version of the Baldur’s Gate Trilogy to see how crazy things get.



Tragedy of the Drunken Priest

Aegon and company successfully infiltrated the bandit camp. They have been given the responsibility of standing guard over Tazok’s tent. It’s almost time to take out the bandit leaders for good, but things aren’t going to be so easy, if they’re even possible at all.

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Poetry, History, and Banditry

Aegon and his troupe are wandering Peldvale, seeking out the bandits’ base of operations. Among the lakes of the forest they have encountered a small group of poets, and are now taking some time to enjoy their poetry.

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Hunt for the Bandit’s Camp

After learning the conspirators behind the Nashkel Mines are also behind the bandit raids, Aegon and his troupe travel to the wilderness to seek out their main camp. Having only a vague location as a clue, they hope to come across bandits travelling toward or back from the main roads.

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The Serpents of Abbathor

Aegon and his friends continue their search for those responsible for the Nashkel Mine Conspiracy. Their search has taken them to Beregost, where they tracked down Tranzig. He was only a messenger for the Tazok, the man behind the conspiracy, so the Troupe must continue their search.

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Bandit Leaders in Beregost

Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.

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The Blacksmiths of Beregost

After clearing the Nashkel Mines of kobolds and discovering Mulahey, Aegon and his troupe make their way to Beregost. There they hope to find Tranzig, the man behind both the sabotage of the mines and the bandit troubles in the Coast.

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Nashkel: A Hero’s Welcome

The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.

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Escape From the Nashkel Mines

After finding and defeating Mulahey, the half-orc behind the poisoning of the Nashel Mines, the Troupe now makes their way out of the mines. Hoping to find another way out, they make their way through the kobold tunnels that were used to infiltrate the mines.

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Beneath the Nashkel Mines

The Troupe has descended into the Nashkel Mines and discovered that kobolds have been poisoning the ore. Beneath the mines they met a sentient ooze wanting to stop the poisons harming its kin. Together, they enter the tunnels built by the kobolds under the iron mine.

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