16 Mirtul 1368
We leave the cave and head northward, where we encounter a creature that resembles a female elf with green skin and hair. She appears to be a Dryad, a forest spirit I have only read about in books.
I play a heavily modded version of the Baldur’s Gate Trilogy to see how crazy things get.
16 Mirtul 1368
We leave the cave and head northward, where we encounter a creature that resembles a female elf with green skin and hair. She appears to be a Dryad, a forest spirit I have only read about in books.
13 Mirtul 1368
The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.
We make our way to Nashkel’s south bridge.
12 Mirtul 1368
After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.
12 Mirtul 1368
In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.
9 Mirtul 1368
We travel for half a day back to the Friendly Arm Inn without incident. Inside we meet some old friends, including Xzar and Montaron.
12 Mirtul 1368
After sixteen uneventful hours of travelling, we arrive at the southern end of the Trade Way. We’re not far from Nashkel now, but we remain alert. The road has been full of hobgoblins and ogre-kin on our journey thus far.
8 Mirtul 1368
We have explored most of the homes in Beregost now. We make our way to the south of the town to find the Jovial Juggler, the only inn we haven’t visited. Outside we come across a scene that could be from a play.
8 Mirtul 1368
A woman named Alanna has asked us for help. It turns out her friend has been morphed into a slime, and she doesn’t know what to do. The only clue we have is an empty bottle signed by someone known as “T”.
8 Mirtul 1368
We come across a girl who is upset her parents are fighting. She seems scared to go into her own home, so we decide to go inside and see if we can help resolve their argument. Inside we meet her mother.