Video Games

I do this for a living and for fun.



Ghosts and Xvarts

13 Mirtul 1368

The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.

We make our way to Nashkel’s south bridge.

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Accusations

12 Mirtul 1368

After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.

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Miniature Giant Space Hamsters

12 Mirtul 1368

In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.

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Nashkel

12 Mirtul 1368

After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.

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Jovial Juggler

8 Mirtul 1368

We have explored most of the homes in Beregost now. We make our way to the south of the town to find the Jovial Juggler, the only inn we haven’t visited. Outside we come across a scene that could be from a play.

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Family Troubles

8 Mirtul 1368

We come across a girl who is upset her parents are fighting. She seems scared to go into her own home, so we decide to go inside and see if we can help resolve their argument. Inside we meet her mother.

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Noses in Books

8 Mirtul 1368

We find ourselves in the Burning Wizard where we helped Rose get out of some trouble with one of the patrons. It turns out she had stolen his money, but she was willing to share. Since we make a good team, we have decided to travel together.

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