Video Games

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Conquest and War with Brise

After our victorious battle with the Dust Guardian, our empire flourished. Our armies swelled in number and new cities were built on the bones of those we conquered. As our territories expanded we encroached on lands owned by other empires. And none of them are welcoming.

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Through the Undead Plains

An encounter with a halfling trickster has made Aegon question his ability to make decisions, and whether he should continue to lead the Troupe. They are now travelling through rocky plains soaked in the blood of a Celestial that saved humanity, continuing on their way to the Firewine Bridge Ruins.

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The Celestial’s Sacrifice

On their way to the Firewine Bridge Ruins, the Troupe found a cave haunted by the ghost of Torqion. Aegon promised to obtain a “Vampiric Sword” to free the ghost from its curse. They now continue on their way to the Ruins, seeking treasures and curses alike.

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Ambush at Beregost Temple

The Troupe visits Beregost on their way to the Firewine Ruins. They check in on Taerom Fuiruim who has found a way to counter the kobold poison used in the Nashkel Mines, and take the time to rest up.

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Taking a Break in Beregost

The Troupe visits High Hedge, hoping to gain some arcane insight on their way to Beregost. They seek out the Firewine Bridge Ruins, to follow up on Charleston Nib’s excavation of Kozah’s ancient society. Perhaps some of Thalantyr’s knowledge could help them on their journey.

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THOTH is Telling Me to Get Good

THOTH may seem straightforward at first, but it reveals surprising layers of complexity. I’ve completed the main set of levels, but now I have a new challenge being thrown at me. Much harder, much more frustrating, yet somehow still just as fun.

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The Perils Near High Hedge

The mist clings to the Wilderness Lake’s edge as the Troupe presses onward toward the Firewine Bridge Ruins. Their mood is lighter after helping Drizzt Do’Urden clear the area of hungry gnoll infestation. But tension still lingers in the air.

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