Aegon

The main character in our Let’s Play of Baldur’s Gate with a shedton of mods.



Hunting Bassilus the Murderer

After trying, yet failing, to help people suffering from various issues with polymorphism, Aegon and his Troupe return to Gavin’s quest. Lathander has asked that he hunt for the murderer, Bassilius, and bring him to justice.

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The Conjurer of High Hedge

The Troupe got distracted once again, after every paladin we met started trying to slay the half-orc, Dorn. Gavin was tasked by Lathander to hunt the murderer Bassilus so they set off to find him. During their search they came across a talking chicken who needed our help.

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War of the Paladins (and a Chicken)

The Troupe helped Isra save Prism by defeating the bounty hunter Greywolf. Now they shall enter the Nashkel Mines in an attempt to solve the mining crisis. If they can solve this problem, then perhaps Braegar will finally calm his nerves.

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A New Direction for the Troupe

After losing Neera exploring Adoy’s Enclave, Aegon returned to Beregost to recruit some old friends. Gavin, Emily and Braegar agree to travel with him again. They stand now, outside the Thunderhammer Smithy, ready to discuss their next steps.

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Cacophony at the Carnival

Aegon and troupe saved another so-called ‘witch’ and a petrified priest from their captors at the Nashkel Carnival. They then made some new friends who are seeking adventure. Aegon and his troupe now continue to explore the various performances and entertainments at the festival.

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Window Shopping at the Carnival

On their first visit to the Nashkel Carnival, Neera asks for Aegon’s help to track down the experience wild mage, Adoy. The party encounters the elf, Aerie, whose mentor is being held hostage by a mage known as Zordral. They step inside his tent, not knowing what to expect.

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Moving on to the Next Life

Aegon’s Troupe has cleared out the Gnoll Stronghold, but they must return one last time. Aaron waits for a ring that was taken from him by his captors. After talking to one of the men who hurt Vienxay, the Troupe leaves Nashkel for another journey to the west.

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Saving the Witch, Dynaheir

The Troupe rescued Aaron from the Gnoll Stronghold, but he has asked them to find a ring that was stolen from him by one of his gnoll captors. The Troupe also needs to find Minsc’s witch, Dynaheir. Edwin believes she is dangerous, but they shall see the truth soon enough.

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