The Troupe visits High Hedge, hoping to gain some arcane insight on their way to Beregost. They seek out the Firewine Bridge Ruins, to follow up on Charleston Nib’s excavation of Kozah’s ancient society. Perhaps some of Thalantyr’s knowledge could help them on their journey.
Braegar
An angry and vulgar dwarven blacksmith.
Bandit Leaders in Beregost
Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.
The Blacksmiths of Beregost
After clearing the Nashkel Mines of kobolds and discovering Mulahey, Aegon and his troupe make their way to Beregost. There they hope to find Tranzig, the man behind both the sabotage of the mines and the bandit troubles in the Coast.
A Mad Wizard and his Friend
Gavin completed Lathander’s quest with the aid of the Troupe, slaying the mad mage Mutamin. During the mission they met Shar-Teel, a human warrior with a strong distaste for men. They now rest in Feldepost’s Inn, ready to decide their next quest.
Hunting Bassilus the Murderer
After trying, yet failing, to help people suffering from various issues with polymorphism, Aegon and his Troupe return to Gavin’s quest. Lathander has asked that he hunt for the murderer, Bassilius, and bring him to justice.
The Conjurer of High Hedge
The Troupe got distracted once again, after every paladin we met started trying to slay the half-orc, Dorn. Gavin was tasked by Lathander to hunt the murderer Bassilus so they set off to find him. During their search they came across a talking chicken who needed our help.
War of the Paladins (and a Chicken)
The Troupe helped Isra save Prism by defeating the bounty hunter Greywolf. Now they shall enter the Nashkel Mines in an attempt to solve the mining crisis. If they can solve this problem, then perhaps Braegar will finally calm his nerves.
A New Direction for the Troupe
After losing Neera exploring Adoy’s Enclave, Aegon returned to Beregost to recruit some old friends. Gavin, Emily and Braegar agree to travel with him again. They stand now, outside the Thunderhammer Smithy, ready to discuss their next steps.
Nashkel
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.
Noses in Books
8 Mirtul 1368
We find ourselves in the Burning Wizard where we helped Rose get out of some trouble with one of the patrons. It turns out she had stolen his money, but she was willing to share. Since we make a good team, we have decided to travel together.