Cat

Aegon’s familiar and faithful stealthy companion. Also a cute fluffy companion.



Hunt for the Bandit’s Camp

After learning the conspirators behind the Nashkel Mines are also behind the bandit raids, Aegon and his troupe travel to the wilderness to seek out their main camp. Having only a vague location as a clue, they hope to come across bandits travelling toward or back from the main roads.

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The Serpents of Abbathor

Aegon and his friends continue their search for those responsible for the Nashkel Mine Conspiracy. Their search has taken them to Beregost, where they tracked down Tranzig. He was only a messenger for the Tazok, the man behind the conspiracy, so the Troupe must continue their search.

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Bandit Leaders in Beregost

Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.

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The Blacksmiths of Beregost

After clearing the Nashkel Mines of kobolds and discovering Mulahey, Aegon and his troupe make their way to Beregost. There they hope to find Tranzig, the man behind both the sabotage of the mines and the bandit troubles in the Coast.

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Nashkel: A Hero’s Welcome

The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.

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Escape From the Nashkel Mines

After finding and defeating Mulahey, the half-orc behind the poisoning of the Nashel Mines, the Troupe now makes their way out of the mines. Hoping to find another way out, they make their way through the kobold tunnels that were used to infiltrate the mines.

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Beneath the Nashkel Mines

The Troupe has descended into the Nashkel Mines and discovered that kobolds have been poisoning the ore. Beneath the mines they met a sentient ooze wanting to stop the poisons harming its kin. Together, they enter the tunnels built by the kobolds under the iron mine.

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A Mad Wizard and his Friend

Gavin completed Lathander’s quest with the aid of the Troupe, slaying the mad mage Mutamin. During the mission they met Shar-Teel, a human warrior with a strong distaste for men. They now rest in Feldepost’s Inn, ready to decide their next quest.

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