Cat

Aegon’s familiar and faithful stealthy companion. Also a cute fluffy companion.

 

Saving the Witch, Dynaheir

The Troupe rescued Aaron from the Gnoll Stronghold, but he has asked them to find a ring that was stolen from him by one of his gnoll captors. The Troupe also needs to find Minsc’s witch, Dynaheir. Edwin believes she is dangerous, but they shall see the truth soon enough.

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Bridge to the Gnoll Stronghold

The Troupe’s journey to the Gnoll Stronghold has been fraught with hordes of xvarts and ogres. They recently came across the soul of Marina, who confirmed her fiancé, Aaron was taken to the Gnoll Stronghold. Their mission now is to rescue both Aaron and the witch, Dynaheir.

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Ghosts and Xvarts

13 Mirtul 1368

The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.

We make our way to Nashkel’s south bridge.

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Accusations

12 Mirtul 1368

After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.

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Miniature Giant Space Hamsters

12 Mirtul 1368

In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.

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Nashkel

12 Mirtul 1368

After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.

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