Perhaps one of the worst periods of my life was after I turned 17. I was in Cumbria, studying in sixth form. I was thinking about what to study at to university, about what I would do with my future.
Cat
Aegon’s familiar and faithful stealthy companion. Also a cute fluffy companion.
Saving the Witch, Dynaheir
The Troupe rescued Aaron from the Gnoll Stronghold, but he has asked them to find a ring that was stolen from him by one of his gnoll captors. The Troupe also needs to find Minsc’s witch, Dynaheir. Edwin believes she is dangerous, but they shall see the truth soon enough.
Death, Rebirth, and Aaron
What was that? Am I dead? I remember hitting the rocks below the bridge and then.
I am back on the bridge. Everyone is still alive. Imoen is approaching us. She tells us there is a mage and a dwarf warrior waiting in ambush.
Didn’t do this I already.
Bridge to the Gnoll Stronghold
The Troupe’s journey to the Gnoll Stronghold has been fraught with hordes of xvarts and ogres. They recently came across the soul of Marina, who confirmed her fiancé, Aaron was taken to the Gnoll Stronghold. Their mission now is to rescue both Aaron and the witch, Dynaheir.
Spirits of the Cloud Peaks
16 Mirtul 1368
We leave the cave and head northward, where we encounter a creature that resembles a female elf with green skin and hair. She appears to be a Dryad, a forest spirit I have only read about in books.
Ghosts and Xvarts
13 Mirtul 1368
The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.
We make our way to Nashkel’s south bridge.
Accusations
12 Mirtul 1368
After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.
Miniature Giant Space Hamsters
12 Mirtul 1368
In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.
Nashkel
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.
Back on the Road
9 Mirtul 1368
We travel for half a day back to the Friendly Arm Inn without incident. Inside we meet some old friends, including Xzar and Montaron.