The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.
Drake
A paladin of Tyr and a drunk.
Nashkel
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.
Back on the Road
9 Mirtul 1368
We travel for half a day back to the Friendly Arm Inn without incident. Inside we meet some old friends, including Xzar and Montaron.
Hobgoblin Camp
12 Mirtul 1368
After sixteen uneventful hours of travelling, we arrive at the southern end of the Trade Way. We’re not far from Nashkel now, but we remain alert. The road has been full of hobgoblins and ogre-kin on our journey thus far.
Jovial Juggler
8 Mirtul 1368
We have explored most of the homes in Beregost now. We make our way to the south of the town to find the Jovial Juggler, the only inn we haven’t visited. Outside we come across a scene that could be from a play.
Liquid Man
8 Mirtul 1368
A woman named Alanna has asked us for help. It turns out her friend has been morphed into a slime, and she doesn’t know what to do. The only clue we have is an empty bottle signed by someone known as “T”.
Family Troubles
8 Mirtul 1368
We come across a girl who is upset her parents are fighting. She seems scared to go into her own home, so we decide to go inside and see if we can help resolve their argument. Inside we meet her mother.
Noses in Books
8 Mirtul 1368
We find ourselves in the Burning Wizard where we helped Rose get out of some trouble with one of the patrons. It turns out she had stolen his money, but she was willing to share. Since we make a good team, we have decided to travel together.