I’ve talked about how details matter before. So this week I’ve focused on a couple of things that have been bugging me for a while now. These aren’t major features, but they do help to make the mod feel like it’s been crafted by someone who cares.
Forge
A mod development kit for Minecraft.
ItemCraftedEvent Doesn’t Do What You Think
I got a bug reported near the beginning of the month about recipes not working properly. Shift-clicking on one of the custom recipes would cause a whole bunch of useless items to be created.
Backporting for Pain and Profit
I spent this week tidying up some little issues with the mod here and there. I had a couple of small requests and bug reports over Christmas which I added to my backlog.
The Many Wonderful Mobs of Alex
A seagull has nested close to my farm. Every time I leave my base that bastard swoops down and steals more of my bread. I’m done with this. I know how to craft a decent bow. Roast seagull is on the menu tonight.
The Structures of Adorabuild
I decide to explore beyond the village to try and get a lay of the land. I come across a small farmhouse in the middle of the plains. It’s unoccupied, the cows and a horse left to fend for themselves. Maybe I could make this a home.
Books With Butterflies In Them
I’ve finished the last feature and released version 2 of the mod. The last feature I implemented was a book where you can store butterflies and gain information about them. The book has dynamically generated content, depending on which butterflies you store inside it.
Updating the Butterfly Stats
I’ve been playing a game with the mod installed for a while now, and there are a few things I want to improve upon. First, I wanted to tweak the butterflies a bit to add some extra variety. Second, I’ve noticed that butterflies tend to grow in population exponentially.
It’s All About the Little Things
It’s always worth taking some time to focus on the details. Small things can make a huge difference to a mod. I spent some time this week working on small features and little improvements. In the long run, these things will make a huge difference.
Screwing Up the Life Cycle
Well, I screwed up. It turns out a major selling point of Bok’s Butterflies wasn’t working at all. The life cycle of the butterflies wasn’t working at all. It all boils down to a misunderstanding on my part. So this week I have a new release that fixes this feature.
Pinning Up Butterfly Corpses
I’ve always struggled to get my head around modern day rendering code. There’s a reason I became a network and server programmer. Still, I managed to get this working in the end. Though I’m sure my computer knows many more swear works now.