Forge

A mod development kit for Minecraft.

 

Cleaning Out the Butterflies Backlog

During any development it’s inevitable that you introduce bugs or leave minor tasks behind. The Butterflies Mod is no exception. We have a list of small details that are incomplete, as well as some bugs we’ve picked up on while testing. This week we try to clear out that list.

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Modelling and Animating Caterpillars

Everyone knows that butterflies come from caterpillars. The next stage in the life cycle is for butterfly eggs to hatch into caterpillars. So we will add caterpillars to our mod that will hatch from the eggs we created last time.

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Laying Butterfly Eggs in Leaves

Butterflies lay eggs that eventually become caterpillars. Caterpillars then feed on leaves until they are fat enough to become a chrysalis. Finally, they morph into a butterfly before breaking out of the chrysalis. The next step for our mod is to implement butterfly eggs.

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Bottling Butterflies in a Jar

Butterfly nets can only hold one butterfly at a time, and we can’t do anything with them once caught. We will add a new way to interact with them: moving them to jars so they can be put on display.

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Regional Variety in Butterflies

Adding new textures to our implementation of butterflies is an easy way to add variety. However, we can strive to do better. Our ultimate goal is to have achievements for catching all butterfly varieties, but this becomes too easy when butterflies of all varieties can spawn anywhere.

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Butterflies Part 2: The Rest of the @!#$ Owl

In Part 1 we coded a butterfly entity. Now we need to put the rest of the pieces together, so we can model, render, register, and ultimately spawn butterflies in our Minecraft world!

Model

Every entity needs a model.

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