In Part 1 we coded a butterfly entity. Now we need to put the rest of the pieces together, so we can model, render, register, and ultimately spawn butterflies in our Minecraft world!
Model
Every entity needs a model.
A mod development kit for Minecraft.
In Part 1 we coded a butterfly entity. Now we need to put the rest of the pieces together, so we can model, render, register, and ultimately spawn butterflies in our Minecraft world!
Model
Every entity needs a model.
I’m developing my own version of a Butterfly mod for Minecraft. Naturally, one of the first features I want to implement are the butterflies themselves.
The Forge website has a quick guide to getting started with modding. I’m just getting back into it, so I thought I’d walk through the steps to get a project set up with Forge.
I wrote an article recently about my initial attempts to data drive Minecraft. Since then I’ve made a lot of progress with the system. I can create block items, spawn eggs, armor, tools, and food. I’ve added a spell system and can now attach spells to items.