The mist clings to the Wilderness Lake’s edge as the Troupe presses onward toward the Firewine Bridge Ruins. Their mood is lighter after helping Drizzt Do’Urden clear the area of hungry gnoll infestation. But tension still lingers in the air.
A member of the Harpers seeking balance in the Sword Coast.
The mist clings to the Wilderness Lake’s edge as the Troupe presses onward toward the Firewine Bridge Ruins. Their mood is lighter after helping Drizzt Do’Urden clear the area of hungry gnoll infestation. But tension still lingers in the air.
After Rose stole the Idol of Kozah from an ancient ruin, the Troupe were forced to defeat the undead Doom Guards cursed to protect the Idol. Having gained a taste for exploring ancient ruins, the Troupe has decided to make their way toward the Firewine Bridge to the east.
While the Troupe helped protect an archeological dig, they were forced to fight their way out through possessed archeologists. Before they left the tomb, Rose stole an artefact from the ruins of the ancient society.
Having saved Captain Brage from the curse of his sword, the Troupe buys some new boots from Nashkel’s resident svirfneblin. They now return to the wilderness in search of the Cloakwood once again. But the wilds are often full of unexpected dangers.
The Troupe, having explored the border between the Sword Coast and Amn, now make their way to the north. Ogres and gibberlings may be dead, but there are still bandits prowling the area. North will lead them to the Cloakwood, and to Tazok, the leader of the bandits.
As a storm rages across the skies, Aegon and the Troupe continue their journey along the border. They have learned that the Bear River lives up to its name, and that bandits are still in the area. The continue on their journey toward the coast.
Rose and the Troupe start exploring the Amnian border to see what they can find. After some chance encounters in the Fire Leaf Forest, the Troupe continue westward toward the Sword Coast. Towards a village Aegon visited once before. A village full of small blue humanoids.
Back in Nashkel once again, Verr’Sza and the others, even Gorion’s old friends are starting to look up to him as a leader. After clearing out the mines and defeating the leaders of the bandit camp, the Troupe needs to decide their next move.
The Troupe rescued Aaron from the Gnoll Stronghold, but he has asked them to find a ring that was stolen from him by one of his gnoll captors. The Troupe also needs to find Minsc’s witch, Dynaheir. Edwin believes she is dangerous, but they shall see the truth soon enough.
What was that? Am I dead? I remember hitting the rocks below the bridge and then.
I am back on the bridge. Everyone is still alive. Imoen is approaching us. She tells us there is a mage and a dwarf warrior waiting in ambush.
Didn’t do this I already.