Kagain

A dwarf who runs a failing mercenary-for-hire business.



A Cat, a Devil, and a Lady

Aegon convinced the Troupe to travel back to Adoy’s Enclave in order to avenge Neera’s death. While rescuing the wild mage, Adoy, they were attacked by Red Wizards of Thay. Rose and Aegon won the battle, but they were the only survivors.

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Escape from the Bandit Camp

Rose, Aegon, and the Troupe have just slain the bandit leaders in Tazok’s tent. They have learned that Tazok is in the Cloakwood and that an organisation known as the Iron Throne is behind both the bandits and the iron crisis.

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Assault on the Bandit Leaders

After spending a few days in Restenford, Aegon and Rose have assembled a new party to once again return to the Bandit Camp. They stand before Tazok’s tent, visions of death swirling in Aegon’s mind. They don’t know what they will encounter inside, but this time they will be prepared.

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Return to the Sword Coast

The Troupe have finally solved the Troubles in Restenford and have been returned to the Song of the Morning Temple in Beregost. It has been a few days since the last assault on the Bandit Camp, so now Aegon seeks to gather a party and finish what he started.

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Nashkel

12 Mirtul 1368

After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.

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Jovial Juggler

8 Mirtul 1368

We have explored most of the homes in Beregost now. We make our way to the south of the town to find the Jovial Juggler, the only inn we haven’t visited. Outside we come across a scene that could be from a play.

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Family Troubles

8 Mirtul 1368

We come across a girl who is upset her parents are fighting. She seems scared to go into her own home, so we decide to go inside and see if we can help resolve their argument. Inside we meet her mother.

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