Having saved Captain Brage from the curse of his sword, the Troupe buys some new boots from Nashkel’s resident svirfneblin. They now return to the wilderness in search of the Cloakwood once again. But the wilds are often full of unexpected dangers.
Karaea Harfurthock
A svirfneblin that sells bread and jam in Nashkel.
The Curse of Captain Brage
The Troupe, having explored the border between the Sword Coast and Amn, now make their way to the north. Ogres and gibberlings may be dead, but there are still bandits prowling the area. North will lead them to the Cloakwood, and to Tazok, the leader of the bandits.
A Cat, a Devil, and a Lady
Aegon convinced the Troupe to travel back to Adoy’s Enclave in order to avenge Neera’s death. While rescuing the wild mage, Adoy, they were attacked by Red Wizards of Thay. Rose and Aegon won the battle, but they were the only survivors.
Escape from the Bandit Camp
Rose, Aegon, and the Troupe have just slain the bandit leaders in Tazok’s tent. They have learned that Tazok is in the Cloakwood and that an organisation known as the Iron Throne is behind both the bandits and the iron crisis.
Revenge of the Blackguard
Aegon’s Troupe helped Gavin in his mission to slay the murderer, Bassilus, who turned out to be an insane necromancer. Having ensured the area is safe from undead, Aegon and the others have agreed to help Dorn hunt Kryll, another necromancer who betrayed the half-orc in the past.
Nashkel
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.