After battling through scores of undead, the Troupe learns of a necromancer that has taken residence in the nearby school ruins. Joined by Recorder, a gnome loremaster, they make their way to the ruins to find the necromancer and save her companions.
Minsc
An heroic ranger who cares about fighting for goodness, witches, and miniature giant space hamsters.
Escape from the Bandit Camp
Rose, Aegon, and the Troupe have just slain the bandit leaders in Tazok’s tent. They have learned that Tazok is in the Cloakwood and that an organisation known as the Iron Throne is behind both the bandits and the iron crisis.
Assault on the Bandit Leaders
After spending a few days in Restenford, Aegon and Rose have assembled a new party to once again return to the Bandit Camp. They stand before Tazok’s tent, visions of death swirling in Aegon’s mind. They don’t know what they will encounter inside, but this time they will be prepared.
Return to the Sword Coast
The Troupe have finally solved the Troubles in Restenford and have been returned to the Song of the Morning Temple in Beregost. It has been a few days since the last assault on the Bandit Camp, so now Aegon seeks to gather a party and finish what he started.
Spirits of the Cloud Peaks
16 Mirtul 1368
We leave the cave and head northward, where we encounter a creature that resembles a female elf with green skin and hair. She appears to be a Dryad, a forest spirit I have only read about in books.
Ghosts and Xvarts
13 Mirtul 1368
The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.
We make our way to Nashkel’s south bridge.
Accusations
12 Mirtul 1368
After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.
Miniature Giant Space Hamsters
12 Mirtul 1368
In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.