Rose and the Troupe start exploring the Amnian border to see what they can find. After some chance encounters in the Fire Leaf Forest, the Troupe continue westward toward the Sword Coast. Towards a village Aegon visited once before. A village full of small blue humanoids.
Nalin
The head priest at the Temple of Helm in Nashkel.
A Cat, a Devil, and a Lady
Aegon convinced the Troupe to travel back to Adoy’s Enclave in order to avenge Neera’s death. While rescuing the wild mage, Adoy, they were attacked by Red Wizards of Thay. Rose and Aegon won the battle, but they were the only survivors.
Escape from the Bandit Camp
Rose, Aegon, and the Troupe have just slain the bandit leaders in Tazok’s tent. They have learned that Tazok is in the Cloakwood and that an organisation known as the Iron Throne is behind both the bandits and the iron crisis.
Nashkel: A Hero’s Welcome
The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.
Further Expeditions to the Mines
After an expedition into the Nashkel Mines, the Troupe was forced to retreat back to the surface to rest. Scores of traps and kobolds lay beneath the mines past the carts filled with poisoned ore.
Cacophony at the Carnival
Aegon and troupe saved another so-called ‘witch’ and a petrified priest from their captors at the Nashkel Carnival. They then made some new friends who are seeking adventure. Aegon and his troupe now continue to explore the various performances and entertainments at the festival.
Miniature Giant Space Hamsters
12 Mirtul 1368
In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.
Nashkel
12 Mirtul 1368
After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.