Valerie

A sorcerer from Nashkel who wants to investigate the mines.



Ambush at Beregost Temple

The Troupe visits Beregost on their way to the Firewine Ruins. They check in on Taerom Fuiruim who has found a way to counter the kobold poison used in the Nashkel Mines, and take the time to rest up.

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Travelling In Bear Country

Rose and the Troupe start exploring the Amnian border to see what they can find. After some chance encounters in the Fire Leaf Forest, the Troupe continue westward toward the Sword Coast. Towards a village Aegon visited once before. A village full of small blue humanoids.

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A Cat, a Devil, and a Lady

Aegon convinced the Troupe to travel back to Adoy’s Enclave in order to avenge Neera’s death. While rescuing the wild mage, Adoy, they were attacked by Red Wizards of Thay. Rose and Aegon won the battle, but they were the only survivors.

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Escape from the Bandit Camp

Rose, Aegon, and the Troupe have just slain the bandit leaders in Tazok’s tent. They have learned that Tazok is in the Cloakwood and that an organisation known as the Iron Throne is behind both the bandits and the iron crisis.

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Ghosts and Xvarts

13 Mirtul 1368

The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. We have prepared ourselves for an expedition, however there is still one more thing to do before we leave.

We make our way to Nashkel’s south bridge.

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Accusations

12 Mirtul 1368

After saving a child from a baby wyvern in Nashkel, we tried to find him to make sure he was still alive. Our search was fruitless, until we returned to Nashkel’s main street and found the kid talking to a few local soldiers.

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Miniature Giant Space Hamsters

12 Mirtul 1368

In Nashkel we have learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.

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Nashkel

12 Mirtul 1368

After clearing out as many hobgoblins as we can from the Trade Way, we travel to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.

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